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Server Information

IP: mc.datbogie.org
Version: 1.21.7 (latest)*
Loader: Vanilla or Fabric
Required Mods: None*

About This Site

This site contains information about various mods present on the Survival Latest server.
Click on the name of a mod to expand the information about it—any text with a dropdown arrow on its left can expand like this.
Click on the 'Help' tab on the top to view said information!
Hover over footnotes (*) to view more information!

Color palette: Catppuccin Macchiato.
Everything here spaghetti-coded by me.
Repository: GitHub.
Warning: Uploaded artifact size of 1080922598 bytes exceeds the allowed size of 1 GB. Deployment might fail


Mod Help


Advanced Shulker Boxes
Usage
    Right-click while holding a shulker box to open it without placing it down.
    Sneak and right-click to place the shulker box down like normal.
Armor Stand Editor
Features
  • Open the Editor Right-click an armor stand with a stick to open the editor.
  • Tools Use (left/right-click with or drop) a tool to be given its set of controls.
    Sneaking and scrolling with a control will increase or decrease the amount by which a transformation is applied onto the armor stand.
    • Move
      • Axis Use to switch the movement axis between:
        1. Forward
        2. X Axis
        3. Y Axis
        4. Z Axis
        Right-click or drop to go forward through the list; left-click to go backward.
      • Move 0.5 blocks backwards Use to move the armor stand 0.5 blocks towards the player, or negative on the chosen axis.
      • Move 1 block backwards Use to move the armor stand 1 block towards the player, or negative on the chosen axis.
      • Rotate 30 degrees Right-click or drop to rotate the armor stand 30 degrees counter-clockwise.
        Left-click to rotate it 30 degrees clockwise.
      • Move 1 block forwards Use to move the armor stand 1 block away from the player, or positive on the chosen axis.
      • Move 0.5 blocks forwards Use to move the armor stand 0.5 blocks away from the player, or positive on the chosen axis.
      • Teleport to Player Use to warp the armor stand to the player's decimal position (not rotation).
      • Copy player's rotation Use to make the armor stand face the same direction as the player.
    • Pose Editor This editor opens when you use one of the controls under the Pose tool.
      • Axis Use to switch the rotation axis between:
        1. Pitch
        2. Yaw
        3. Roll
        Right-click or drop to go forward through the list; left-click to go backward.
      • Rotate -15.0 degrees Use to rotate the armor stand -15 degrees on the chosen axis.
      • Rotate -30 degrees Use to rotate the armor stand -30 degrees on the chosen axis.
      • Rotate 30 degrees Use to rotate the armor stand 30 degrees on the chosen axis.
      • Rotate 15.0 degrees Use to rotate the armor stand 15 degrees on the chosen axis.
      • Reset pose Use to reset the rotation of the part of the armor stand being edited to 0 on all axes.
    • Inventory Use to open a screen wherein the armor stand can be equipped with armor, or given items in its hands.

      Slots:

        The glass pane under each slot can be used to prevent players from taking the items when right-clicking on the armor stand.
      1. Head
      2. Chest
      3. Legs
      4. Feet
      5. Mainhand
      6. Offhand

    • Rename Use to open a screen wherein the armor stand can be given a custom name.
      This name will be displayed above its head as a nametag, like a player's.
    • Properties Use to be given a set of controls which can be used to change the following properties:
      • Invisible
      • No Gravity
      • Show Arms
      • Hide Base
      • Visual Fire
      • Small
      • Scale Use to open the scale editor consisting of the following controls:
        • Decrease scale by 0.1 Shrinks the armor stand by 0.05 blocks.
        • Decrease scale by 0.2 Shrinks the armor stand by 0.1 blocks.
        • Scale: When used, opens a menu wherein the scale of the armor stand can be set.
          0.5 scale = 1 block tall; 1.0 scale = 2 blocks tall.
        • Increase scale by 0.1 Grows the armor stand by 0.05 blocks.
        • Increase scale by 0.2 Grows the armor stand by 0.1 blocks.
        • Reset scale Sets the armor stand's scale to 1.0 (2 blocks tall).
    • Copying/Presets Use to save or load presets.
      • Copy Settings Copy the armor stand's movement, rotation, pose, name, inventory, and property data.
      • Saved Presets Opens a menu wherein user-defined presets can be copied.
      • Global Presets Opens a menu wherein presets included in the mod can be copied.
      • Paste Settings Appears once armor stand data has been copied.
        Pastes the copied data (excluding inventory data) onto the current armor stand.
      • Paste Settings and Inventory Appears once armor stand data, including non-empty inventory data, has been copied.
        Pastes the copied data onto the current armor stand.
      • Create Preset Appears once armor stand data has been copied.
        Opens a menu wherein the copied data can be saved as a user-defined preset.
        Multiple presets can share the same name; to update a preset, delete the old version of it first to update it.
Audaki Cart Engine
Features
    Faster Travel
    Minecarts are now faster.
Banner Bedsheets
Features
  • Placement Sneak while placing a banner on the very front or back of a bed to apply that banner as sheets.
    Two sets of sheets can be applied to the bed if placed from the front and back.
    Banner patterns will face away from you when applied.
  • Removal Break the bed to remove any attached sheets.
    Sheets may take a few seconds to drop after the bed is broken.
Banner Flags
Usage
  • Placement Sneak while placing a banner on a pole* to place a flag.
    You must be facing the pole to place the banner as a flag.
  • Removal Break the pole to break all of the flags placed on it.
    Flags may take a few seconds to drop after the pole is broken.
Blasting From Mars
Features
  • Sand → Glass Blast sand into glass.
  • Raw Metal Blocks → Metal Blocks Blasting raw metal blocks will yield the corresponding metal block.
    Eg. blasting a block of raw iron yields a block of iron.
Bottled Air
Features
  • Air Is for Breathing!
    Using a Glass Bottle underwater refills 5 air bubbles.
  • Waste Disposal
    Holding a fire-type* item in your offhand slot will give the bottle back.
    There's a 65% chance that the bottle is destroyed in the process, resulting in not recieving the bottle back.
Bouncier Beds
Features
    Five Little Monkeys...
    Jumping or bouncing on a bed will launch you roughly 1.5 blocks into the air.
Carpet
Features
  • Chain Stone Chains act as two-sided slime blocks when pushed by pistons; the ends pull other blocks with them.
  • Movable Block Entities Pistons can move hoppers, dispensers, droppers, etc.
    Note: pistons CANNOT move chests, shulker boxes, barrels, and other lockable containers.*
Day Dream
Features
    I Need String!!! Go to bed during the day to sleep through the day.
Expanded Enchanting
Features
  • Melee Weapons

    Axes can now be enchanted with:

    • Fire Aspect
    • Knockback
    • Looting
    • Impailing
    • Density
    • Breach
    • Wind Burst

    Swords can now be enchanted with:

    • Impailing
    • Density
    • Breach
    • Wind Burst

  • Ranged Weapons

    Bows can now be enchanted with:

    • Piercing
    • Multishot
    • Looting

    Crossbows can now be enchanted with:

    • Flame
    • Looting
    • Power
    • Punch
    • Infinity
  • Compatible Enchantments Previously incompatible enchantments can now all be applied to the same item.
    Eg. a sword can now be enchanted with Sharpness, Smite, and Bane of Arthropods; a bow can have both Infinity and Mending, etc.
Giant Spawn
Features
    Beware the giants! Giants can spawn. They're fast, strong, and only spawn on the surface.
Grindstone Sharper Tools
Usage
    Sharpening Sneak and right-click a grindstone with a weapon to sharpen it.
    This will give it 32 "sharpened" uses, wherein the weapon deals 1.5x damage.
    Sharpening tools will only make them do more damage; it will not make them mine faster.
    Sharpening tools doesn't cost anything.
Hey That's Mine (HTM)
Features Containers are private by default.
  • Permissions/Trust
    • Local vs Global Trust Local trust is specific to a container, while global trust applies to all containers.
      If you trust a player globally, they can access all of your containers regardless of their protection type.
    • Trusting Players To trust a player locally, run:
      /htm trust [@]
      Where [@] is the name of the player to be trusted.
      Then, click on the container.

      To trust a player globally, run:
      /htm trust [@] global
      Where [@] is the name of the player to be trusted.
    • Untrusting Players To untrust a player locally, run:
      /htm untrust [@]
      Where [@] is the name of the player to be trusted.
      Then, click on the container.

      To untrust a player globally, run:
      /htm untrust [@] global
      Where [@] is the name of the player to be trusted.
      Untrusting a player globally DOESN'T remove their local trust for your containers.
    • Transferring Ownership To transfer ownership of a container to another player, run:
      /htm untrust [@]
      Where [@] is the name of the player to be trusted.
      Then, click on the container.
      This CANNOT be undone (except by the new owner transferring ownership back to you).
  • Container Protection Types
    • Locked Containers Containers with this protection type cannot be broken by untrusted players.
      • Setup
        • Place down a personal container*.
        • Hold the item you want to use as a key in your mainhand, then run:
          /htm set KEY
          Then, click on the container.
      • About Players will need to hold a key while opening the container to access it, unless they have been explicitly trusted either globally or for the specified container.
        Any item can be used as a key, but one should ideally use an item with a unique name to avoid others breaking in.
        If the key is a stick named "Key", any old stick won't work, but any stick named "Key" will.
        The same key can be used for multiple containers, but each container may only have one key.
    • Private Containers Containers with this protection type cannot be broken by untrusted players.
      • Setup
        • Place down a personal container*.
        • By default, containers are set to private. To change an existing one to private, run:
          /htm set PRIVATE
          Then, click on the container.
      • About Players will need to be explicitly trusted either globally or for the specified container to access it.
    • Public Containers
      • Setup
        • Place down a personal container*.
        • Run:
          /htm set PUBLIC
          Then, click on the container.
      • About Public containers act as vanilla containers; they can be accessed by anyone, regardless of trust.
    • Remove Container Protection To remove all protection from a container, run:
      /htm remove
      Then, click on the container.
  • Container Protection Flags
    • HOPPERS This flag doesn't currently work. This page will be updated when/if it does.
      • Setup
        • Place down a personal container*.
        • Run:
          /htm flag HOPPERS [V]
          Where [V] is either true or false.
          Then, click on the container.
      • About If enabled, hoppers can pull items from the container.
        This is enabled by default.
        This does not affect the ability to pipe items into the container using hoppers.
  • Miscellaneous
    • Info
      • Usage To view the protection information of a container, run:
        /htm info
        Then, click on the container.
      • About When used on another player's container, a message is displayed containing:
        1. The protection type
        2. The owner

        When used on your own container, a message is displayed containing:
        1. The protection type
        2. The owner
        3. A list of (locally) trusted players
        4. When applicable, the name of the key (not the item type)
    • Info (Flags) To view the protection flags of a container, run:
      /htm flags
      Then, click on the container.
    • Quiet To toggle HTM sending messages when changing options, run:
      /htm quiet
    • Persist To toggle HTM continuing to apply options when clicking on containers after clicking the first time, run:
      /htm persist
Increased Rails Recipe Output
Features
  • Surplus of Rails Crafting rails yields 32 rails instead of 16.
  • Surplus of Powered Rails Crafting powered rails yields 16 powered rails instead of 6.
  • Surplus of Detector Rails Crafting detector rails yields 16 detector rails instead of 6.
  • Surplus of Activator Rails Crafting activator rails yields 16 activator rails instead of 6.
Invisible Frames
Features
    Evanesco! Sneak and right-click on an item frame to toggle its invisibility.
Keep Some Inventory
Features
    My Poor Pickaxe!
    Certain items are kept on death:
    • Weapons
    • Tools
    • Armor
    • Shields
    • Elytras
    • Totems of Undying
    • Horse Armor
    • Fireworks
    • Arrows
    • Potions
    • Saddles
    • Armor Trims
    • Maps (both filled and empty)
    • Spyglasses
    • Eyes of Ender
    • Ender Pearls
    • Heads
    • Bundles
    • Harnesses
    • Goat Horns
    • Book and Quills
    • Written Books
    • Compasses
    • Clocks
    • Buckets
    • Boats
    • Minecarts
    • Foods on a Stick
    • Shears
    • Flint and Steel
    • Torchflower Seeds
    • Torchflower
    • Golden Apples
    • Resin Bricks
    • Resin Blocks (except walls)
    • All Torches
Mythic Mobs
Features
  • Mythical Monsters Mobs have a 1/200 chance to spawn as a mythic mob.
    They're very fast, have more health, and are immune to fire.
    Their bossbar will appear when they're within 30 blocks of you.
Neutral Animals
Features
    Behavior Certain Previously passive mobs will now follow and attack players for 1–1.5 hearts when attacked.
    These include:
    • Chickens
    • Cows
    • Pigs
    • Rabbits
    • Sheep
Refined Advancements
Features
    A Whole New World... ...of advancements to achieve. Have fun!
Silk Touch Spawners
Features
    Break a monster spawner with a silk touch pickaxe to obtain it.
Sit!
Features
  • Sitting Double-tap sneak while looking down to sit down anywhere.
    Right-click with an empty hand on the top of a stair or top of a bottom slab to sit on it.
  • Crawling Double-tap sneak while looking down to crawl when your feet are pushed up against a one-block gap*.
Softer Hay Bales
Features
    Softer Landing
    Hay Bales now eliminate fall damage when falling on them.
Stonecutter Damage
Features
    Sharp Things Sting! Stonecutters deal 0.5 hearts of damage to non-villagers standing on them.
Super Enchants
Features
  • Free Anvil Throw two enchanted items on top of an anvil to combine their enchantments for free.
    Doing so increase enchantment levels to above their normal cap.
    These items must be the same item type and of the same material, or one may be an enchanted book.
    Eg. combining two diamond swords with different enchantments is valid, and so is combining a diamond sword with an enchanted book, or combining two enchanted books.
  • Uncapped Enchantment Levels Throwing two enchanted items with the same enchantment of the same level will result in a combined item with an increased enchantment level, regardless of the normal level cap.
    For instance, combining two sharpness V books will result in a sharpness VI book.
    Combining enchants that only have one tier will result in no change; combining two silk touch books will just give normal silk touch.
    Combining two items with differing enchantment levels of the same enchant will defer to the higher level of the two.
Surface Mushrooms
Features
    Mushrooms Everywhere!
    Mushrooms can now be placed anywhere, any time.
Universal Shops
Features
  • Trade Shop

    Recipe:
    plank, wool, plank, plank, iron ingot, plank

    Usage:

    Stock To stock it, place a container on the face of the shop that lines up with the edge of a block.
    Eg. if you place it on the ground, the bottom face lines up with the block below it; place a container there.
    Currency When the "Hoppers" option is enabled, placing a hopper below the shop will pull earned currency from it.
    This can be used to store greater amounts of currency, or automatically transfer it to a storage system.
    Selling
      Types:
    • Price Type:
      • Free The player simply clicks the item to get as much of it as they want.
      • Item The player needs an amount of the specified item in their inventory to purchase the item.
        Purchasing costs said amount of said item.
    • Stock Type:
      • Equal Item The player clicks on the item to purchase the specified amount of it.
        Only one type of item can be sold per shop when configured this way.
      • Any Stack The player clicks on the item to open another menu where they can select any stack in the stock container to purchase.
        The price remains constant regardless of item type or stack size.
        Multiple types of items can be sold per shop when configured this way.
        The menu displays the items in the same order and stack size as the stock container; it does not preserve any gaps between items.
    Removal Before removing it, make sure the currency storage is empty; it will not break otherwise.

Upgraded Mobs
Tweaks
    Information taken verbatim from here.
  • General All mobs have increased follow range, allowing them to see you from farther away. Their movement speed is also increased slightly to make running away a little bit harder.
  • Zombies Zombies (including drowned, husks, and zombie villagers) receive two upgrades that make fighting a horde a little more threatening:
    • All zombies are capable of breaking doors, regardless of the difficulty.
    • Periodically, zombies will dash at a nearby player.
    • Unique to this dash is a bite attack that deals extra damage. This attack can be blocked, but be warned, it will eat through your shield quickly!
  • Drowned In addition to the default zombie dash/bite, drowned get the following two changes:
    • Drowned swim faster now, on top of the default movement buff for all mobs.
    • If a player has water below them, drowned will periodically pull them deeper underwater in an attempt to, well, drown them. This can even happen if you are traveling above them in a boat. Watch out for hordes!
  • Elder Guardians Elder guardians have been upgraded to be full fledged boss mobs.
    • Elder guardians have 300 HP, same as the vanilla wither.
    • In combat, elder guardians will periodically debuff a random player with weakness, slowness, and/or blindness.
    • If no guardians are nearby, an elder guardian will periodically summon mini-guardians that disappear after a short time.
    • Below half HP, elder guardians will periodically turn invisible.
  • Evokers Evokers are now mini-bosses that receive the following upgrades:
    • Evokers now have 150 HP, and while below half HP, they gain Regeneration 1.
    • Evokers also hold a totem of undying in their off-hand that must be popped before killing them. This doesn't change combat with them that much, but it does make sense thematically.
    • Whenever an evoker uses their fang attack, it will also follow up with two more waves of fangs in the same place.
    • To compensate for all of this, vexes now die immediately if there aren't any evokers nearby.
  • Piglin Brutes While their damage is untouched, piglin brutes now receive a few upgrades that make it harder to fight them than just knocking them back while you stand still:
    • Brutes have 75% knockback resistance by default.
    • Brutes will periodically dash at nearby players.
    • Brutes will also throw the closest player or wither skeleton high into the air. Watch out for lava!
    • Brutes have a small chance of spawning with random pieces of netherite armor, or with knockback on their axe.
  • Pillagers Pillagers aren't holding back anymore.
    • Some pillagers will shoot weakness arrows or even firework rockets instead of regular arrows.
    • Some pillagers will also have Quick Charge II crossbows.
    • The above two upgrades are applied more often during raids.
  • Spiders Everyone loves spiders.
    • Spiders will periodically dash at nearby players.
    • They will also periodically trap the closest player in a temporary cobweb. Remember to use a sword or water to break out!
  • Witches For as rare as they are, witches are a little too easy.
    • Witches now have 60 HP.
    • Splash potions thrown by witches have a 25% chance of being lingering potions instead.
    • If a player is nearby, splash potions have a 10% chance of inflicting blindness.